The Design Process |
A successful design takes time!
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What is the Design Process?
The design process is the practice of breaking a creative project into smaller, more manageable phases and steps.
There are many versions of the design process. The number and structure of steps can vary depending on the designer’s approach, project type, and client needs.
Importantly, the design process is not strictly linear. Moving back and forth between phases is not only normal—it’s expected. Exploration, reflection, and iteration are essential parts of developing strong design solutions.
There are many versions of the design process. The number and structure of steps can vary depending on the designer’s approach, project type, and client needs.
Importantly, the design process is not strictly linear. Moving back and forth between phases is not only normal—it’s expected. Exploration, reflection, and iteration are essential parts of developing strong design solutions.
The Three Phases of the Design Process
1. Understand
Define and understand the problem.
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The understand phase can feel chaotic and unclear—like viewing the project through Swiss cheese. That’s okay. It’s part of moving from ambiguity to clarity.
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2. Create
Discover solutions for the problem and execute them.
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During the create phase, the project begins to take shape. Expect ongoing refinement as you make decisions and explore options.
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3. Reflect & Refine
Evaluate design for effectiveness, refine, and complete project.
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The refine is where everything comes together. You should begin to feel a sense of clarity and resolution as you move toward completion.
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UNDERSTAND
Define and understand the problem.
The Design Brief
What is a Design Brief?
A design brief is a concise, easy-to-understand document that outlines the goals, requirements, and expectations of a project—from concept to completion. It acts as a roadmap for both the designer and the client, ensuring alignment at every phase of the design process.
Benefits of a Design Brief
- Builds trust and strengthens relationships by clearly setting expectations from the start.
- Encourages collaboration, often inviting the client to participate more fully in the process.
- Defines project scope to prevent "scope creep" (unexpected expansion of the project).
- Clarifies the project’s purpose, showing how the design supports client goals and serves the target audience.
- Aligns the design with the client’s brand identity, values, and market position.
- Guides creative decisions using keywords and tone to inform aesthetics, style, and communication.
- Provides structure with flexibility: a good brief sets boundaries (like timelines and deliverables) while allowing room for creative exploration.
A design brief should be referred to regularly throughout the process to ensure the evolving design stays on track with the original intent.
Design Brief Components
Your Company Info & Stakeholders
This includes:
- Your company or design team name
- Primary individuals responsible for the project and their roles
- Contact information
- A brief description of your services or expertise
Client Stakeholder Information
Identify:
- The client organization’s main point(s) of contact
- Their roles and responsibilities (e.g., Campaign Manager, Copywriter, Designer, Developer, Social Media Manager)
- Relevant contact information
Client Profile
- Company name and size
- What they do (products/services)
- Unique qualities or differentiators
- Primary needs for this project
- Target audience/market
- Company and competitor stats (if available)
- Brand and style guidelines (visual tone, motifs, dos/don'ts)
- Messaging and tone (voice, language, personality)
- Budget
Project Description
Offer a short, clear summary of the project:
- What is being designed?
- What’s the medium (print, digital, packaging, etc.)?
- What is the general scope or deliverable type?
Design Goals & Objectives
Creative StrategyAnswer:
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Desing Concept
Describe the core idea driving the design solution.
The concept acts as a framework for all visual decisions and creative development.
- How will the design solve the problem?
- What is the aesthetic approach (color, type, imagery, tone, grid, format)?
- How will visuals communicate the concept to the target audience?
- What design principles will guide the creation of assets?
The concept acts as a framework for all visual decisions and creative development.
Technical Strategy
Explain how technology will support the execution of the project.
- Which software and file formats will be used?
- What production techniques are required?
- Are there considerations for printing, media formats, or physical materials?
Project Assets & Deliverables
Assets
Emphasize asset management--file organization, file naming, version control, and archiving.
- Research notes, moodboards, concept boards
- Text, graphics, media, color palettes, fonts
- Sketches, comps, iterations
- Final design files or physical prototypes
Emphasize asset management--file organization, file naming, version control, and archiving.
Deliverables
The final products provided to the client, such as:
The final products provided to the client, such as:
- Digital files (e.g., print-ready PDFs, app mockups, social media graphics)
- Physical items (e.g., brochures, apparel, packaging)
Project Schedule
Define the project timeline with:
- Phase completion dates
- Internal milestones
- Client feedback and approval checkpoints
- Final delivery date
Budget
Detail:
- Total project cost
- Line items or categories (e.g., printing, licensing, stock assets)
- Payment schedule (typically milestone-based: start, mid-project, final delivery)
Briefly
Video Credit: Briefly from Bassett & Partners on Vimeo.
"Every project starts with a brief. Through a series of one-on-one interviews with Frank Gehry, Yves Béhar, Maira Kalman, John C Jay, David Rockwell, and John Boiler, we asked them to elaborate on how they define – and use – the brief to deliver exceptional creative results."
Note: Development of the design brief will come after the first client consultation, for class, I will be providing the Design Brief.
Discover through Research
Research & Information Gathering
To understand a design problem, gather a variety of information from multiple perspectives:
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Information sources may include:
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✅ Always record your sources—especially web URLs—for future reference and citation. Organize research in a text doc, spreadsheet, moodboard, Miro board, or labeled folders for easy access.
Client, Industry & Brand Context
Research the client’s:
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Explore the client's:
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Audience Insight
Empathize with the audience. Ask:
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Getting Ready for Concept
Once you’ve gathered your research:
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✅ The better you understand the problem and the people it affects, the stronger and more meaningful your design solution will be.
Output Considerations
It is key to talk to a printing bureau and the client, early in order to understand the possibilities and cost involved.
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PRINT
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DIGITAL
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HYBRID
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Document Setup
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Sustainability
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Document Setup
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Hosting & Infrastructure
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Designs that merge print and digital platforms often enhance user experience, interactivity, and connectivity.
Interactive PDFS
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Phygital Design
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CREATE
Discover solutions for the problem and execute them.
Develop Concepts
Define the Strategy
Once you've gathered and analyzed your research, it's time to develop a design concept—the central idea that will guide your creative solution. Your concept must respond directly to the Design Brief and align with the project's goals, audience, and medium.
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Before diving into visuals, take time to define:
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✅ Think of your strategy as the bridge between research and concept—it's your plan for how to move forward creatively.
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Develop the Concept
Your concept is the core idea that gives the design meaning.
It should be:
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To define your concept:
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Put your concept into writing: use clear, confident language and art/design terminology. This will help clarify your intent and guide future decisions.
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Consider the Audience
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Think About Output Early
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Keep Writing and Sketching
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Always return to the people you’re designing for:
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Is the final product:
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As you develop your concept:
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Brainstorm & Develop Preliminaries
Once your concept is defined, begin exploring how it could take shape visually. This phase is experimental—you're trying out a range of possibilities to refine the direction and prepare for production.
Start by jotting down all design ideas, no matter how rough or incomplete they feel. Brainstorming is about quantity first—refinement comes later.
Start by jotting down all design ideas, no matter how rough or incomplete they feel. Brainstorming is about quantity first—refinement comes later.
Brainstorming Methods
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Start Visualizing Your Ideas
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Comprehensive Sketch
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✅ As you create, consistently refer back to the Design Brief, your research, and the audience goals. Make sure your creative decisions continue to support the concept and strategy.
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🔑 Tip: Don’t get attached to your first idea—this phase is about exploration, play, and iteration. Strong design often comes from revisiting, revising, and reimagining.
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Produce the Design Solution
Design with Purpose
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Keep the Message Clear
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Tools, Techniques, & Craftsmanship
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REFLECT & REFINE
Evaluate the produced solution for effectiveness, refine, and complete the project.
Participate in Critique
aka: A Conversation, Feedback, Peer Review, Oral Exam
Think Constructively
Focus on what works and what could improve—avoid “like/dislike.”
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Milestone Reviews
Review at 10% (concept), 50% (core design), and 95% (final polish).
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Engage with Others
Seek input from peers, faculty, clients. Ask questions and take notes.
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Prepare for Output & Presentation
Meet Technical Specs
Check resolution, color mode, file type, size, and naming conventions.
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Prepare Files
Organize deliverables: print files, web exports, mockups, etc.
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Plan Your Presentation
Know how you’ll present or hand off the work—clean, professional, and complete.
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Notes and Citation
When I originally developed my version of the design process during the pandemic, I was searching for a way to help students:
The result was a five-step process designed with alliteration as a memory aid: 1. Design Brief, 2. Discover, 3. Design, 4. Discuss, and 5. Deliver Design. This framework has served me well for the past five years. |
As an educator, I’m constantly evaluating and evolving my teaching strategies. While researching improvements, I came across an article on LinkedIn titled “The 1,2,3 of (circle, square, triangle) as a Design Process and Pedagogy” by Richard LeBlanc. His use of familiar Bauhaus symbols to simplify and reimagine the design process resonated with me immediately.
That article inspired this three-phase variation of my original process. The goal remains the same: to make design more accessible, structured, and iterative—while giving students room to explore and grow. |
While I’ve aimed to define the design process in a structured and accessible way, it’s important to acknowledge that design is rarely linear. In reality, it often looks more like a squiggle—a journey of exploration, false starts, and iteration. This idea is visualized beautifully by Damien Newman’s “Design Squiggle”, a helpful metaphor that reminds us that clarity emerges from complexity.
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I want to credit:
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